Feb 10
Add spell/ability queueing (pre-casting) to allow smoother chaining
Currently, spells and abilities must be pressed exactly after the previous cast finishes, otherwise the input is ignored. This makes it difficult to smoothly chain abilities.
In World of Warcraft for example, players can “pre-cast” or queue their next spell shortly before the current cast completes. The queued ability then fires automatically as soon as the global cooldown or cast ends.
Adding a similar spell/ability queue system (even a short window, e.g. ~100–300ms) would greatly improve combat flow and responsiveness for both spells and instant abilities.
Completed
I love this suggestion, thank you!