ElegonE
Elegon
Feb 10

Add spell/ability queueing (pre-casting) to allow smoother chaining

Currently, spells and abilities must be pressed exactly after the previous cast finishes, otherwise the input is ignored. This makes it difficult to smoothly chain abilities. In World of Warcraft for example, players can “pre-cast” or queue their next spell shortly before the current cast completes. The queued ability then fires automatically as soon as the global cooldown or cast ends. Adding a similar spell/ability queue system (even a short window, e.g. ~100–300ms) would greatly improve combat flow and responsiveness for both spells and instant abilities.
CompletedCompleted

Completed
changed status toCompleted·Apr 18, 2026
Progress
changed status toIn Progress·Mar 20, 2026
Feb 26, 2026

I love this suggestion, thank you!

Planned
changed status toPlanned·Feb 26, 2026