Aug 10
adding abilities for mobs
currently, all they do is attack you once every few seconds or so. it would be nice if some mobs did attacks that you would have to dodge (think, a visual cone in front of the mob that fills up and then does alot of damage/stuns if the player doesn't move out of the way) because currently combat is a little mindless
Completed
I came up with some ideas for Boss abilities. Using Embermaw Caverns, I tried to theme them for the bosses. Scorchmaw (Wolf): ● Gnaw : Deals massive damage to players directly in front of Boss (Tank mitigation would be required to massively reduce incoming damage) ● Clawed : Deals damage to those in front and to sides of boss, players hit receive a short Bleed DoT. ● Wolf Charge : Charges to the location of the furthest player, any players still at that location are temporary stunned and receive damage Pyraxis, Molten Broodmother (Spider) ● Splayed : Boss strikes with 4 random legs, anyone within 15m takes damage ● Webbed : Boss shoots X amount of web patches to random locations within a 30m radius. Web will slow players and apply a 5sec DoT. ● Spiderling Swarm : The boss calls in their babies to assist in the encounter. X amount of Spiderlings spawn, all targetting random players. Embermaw, Heart of the Caverns (Frog) ● Ballistic Tongue : The boss will, in quick succession, pull all players to them. This affects any player that is more than 5m away. ● Earthquake : A radial ability that deals more damage the closer you are to the boss. ● Frog Jump : The boss we begin to jump around the room, if landed on, deals large amounts of damage. Boss shadow can be see to warn players where the boss is going to land. Locations are temporary covered in lava, revealed from below the ground, lava deals damage when stepped in and applies a DoT. (On higher Instability levels, this ability would speed up and have more landing locations.)