Aug 23
Breach Instability & Boss Mechanics
I think there should be a timer for instability runs, and some goals such as a mob kill counter and all bosses has to be killed to finish a run.
Very much how Mythic+ works in WoW.
I'd also love to have some kind of mechanics too that ties to the instability and what type of breach you play, such as avoiding lava eruptions in lava themed breaches.
Boss mechanics would also be something worth working on.
Spider Bosses-------------------------------------------------
Web Wrap:
Wraps a random player in a web cocoon, stunned for X amount of time and deals damage unless someone else breaks it.
Poison:
Applies a poison effect on all targets, deals damage over time and reduces movement/attack/cast speed by 25% for X amount of time.
(Can be cleansed)
Death Sting:
The spider fixates on a random target except for it's primary target, once it reaches the target it will kill on hit.
(You can stun it)
Ram Bosses-------------------------------------------------
Wild Charge:
Charges towards a random player position that can be avoided.
If it hits the player gets knocked back and takes a LOT of damage and applies a bleed effect that deals damage over time.
Headbutt:
Stuns the primary target for X amount of time.
After the stun the player will receive a debuff that reduces all attributes by 40% for X amount of time.
Enrage:
The boss enrages, increases it's damage by 30% and attack speed by 15% for X amount of time.
Wolf Bosses-------------------------------------------------
Bite:
Bites the primary target, applies a bleed effect that deals damage and reduces healing taken by 50% for X amount of time.
Intimidating Howl:
Fears nearby players, causes them to run around in fear for X amount of time and applies a slow effect afterward.
Lick Wounds:
Heals itself A LOT unless interrupted or stunned.
Frog bosses-------------------------------------------------
Tongue Protrusion:
Shoots it's tongue at a random player that will drag the player towards it.
If the player gets too close the frog will eat them.
Once eaten the player will become stunned inside it's mouth and take a lot of damage until either the player dies or until the frog dies.
If you manage to kill the tongue, the player will be freed.(The tongue will become targetable and killable)
Frog Leap:
Leaps repeatedly around the area, dealing A LOT of damage to players if it connects.
Poison Coat:
Coats itself with poison for X amount of time. If it receive damage during this time it will spread poison to all players that reduces all attributes by 50%.
Reviewing