Jun 21
Class Tuning
For now, in the super early stages, I think a small balancing tuning would be appropriate.
Class Balancing - All buffs below are invisible buffs to your visible stats. So if you have 100 in a stat that is doubled, you see 100, but the game sees 200
Mage: Strength is 2x Vit is 0.75x and Fortitude is 0.75x
Warrior: Vitality is 1.5x and Fortitude is 2x
Cleric: Vitality is 1.25x Grace is 3x
Item buffs
Wearing a shield gives 1.25x (EG 100 Fort game see's 125) Fortitude regardless if you have fortitude on that equipment
Wearing a Sword increases strength by 1.25x IF not wearing a shield
Wearing a staff increases strength by 1.10x, grace by 1.25x, and alacrity by 1.25x
Pending
I have a feeling that applying invisible modifiers in this way would make power creep issues enormously difficult to control later down the line. Maybe an adjustment to the base value for certain roles, but this would narrow the development path too much for each class in my opinion!