2d ago
compendium should be exploration/encounter based
hey, while i was frustrated that my bag was again full of loot and we don't have traders in every zone, it struck me: the compendium should be encounter based for the sake of sanity. fast forward: people are going to hunt for rare mobs or roll on loot the can't even equip, just to max out their compendium. why not make the compendium fully encounter based? targeting should add the monster, npcs are okay (talk to them), items and equipment should be added by monster drop inspection (opening the loot of the monster) instead of actually looting them. this would feel way more player friendly like "if you see it, you earn the entry" and, in late game beta/release, be less competitive/toxic ( for example knights rolling for mage items just to get the damn dungeon items added).
Completed