Aug 25
Frostbolt for Mages
You probably already are aware, but mages lack of tools/utility is heavily limiting.
There are currently no way of 100% avoiding taking damage because of how fast mobs are moving.
Being able to control fights with slows, roots and crowd control is the usual mage fantasy/gameplay that everyone loves.
Stunning enemies and rift stepping away to avoid getting hit for the next couple of seconds before the enemy comes rushing at you at 100km/h is not necessarily fun or engaging.
Adding the option to actually kite the enemy will fix that.
My suggestion is to at least add Frostbolt or any other slow/snare effect for now, and fill in the rest later. That way mages too can do some content solo without having to rely on heals.
I know this game is still in a very early stage of it's development and it's probably something you are planning on working on in the future, but I think for game testing purposes this had to be addressed now.
Planned
This is not meant to be hard critique by any means so I hope I didn't come of as rude!