Aug 13
Interaction Changes
● Mining takes priority over combat (trying to use a combat ability isn't possible whilst mining) ● Immediately after you've finished the mining channel. If the player uses an attack, it'll use it and interrupt the looting of the ore. Requiring the player to mine the node again. (Have replicated several times, definitely interrupts the looting, it ISN'T duping the items) ● Mining is possible whilst mounted ● Mining isn't interrupted by combat ● Mounting is possible in combat, currently you can mount up whilst under attack ● Mounting isn't interrupted by combat ● Weapon switching isn't possible in combat (Gear no, but weapons yes) ● Holding Right-Click to move the character whilst in autorun doesn't always full register and the cursor will become un-held, almost glitching in and out of held state ● Equipping different pieces of gear from inventory while often spam. Resulting in the player equipping the new item and quickly switching back to the previous item in a single click. ● Equipping a new item (Superior & Flawless) should come with a warning that equipping said item will result in it binding to your character. I think Normal & Fine are okay without as they are not commonly traded between players. ● Strafing should not interrupt autorun ● Crafting Skill tab currently doesn't have a Hotkey, or the option to set one.
Pending