ElegonE
Elegon
Jul 1

Mage skill expansion

While maintaining the fire theme, here's a list of ideas for the mage class. Level 3 — Charges Passive ability that adds a stackable charge every 3 fireball casts. These charges dissipate every 20 seconds from your last fire ball. Max 5. Level 10 — Cinderstep Wreathe your legs in flame, letting you dash through your foe. 15 range 15s cooldown Instant cast No energy cost Dashes 15 range, dealing 25 damage to enemies in 5 range of player during dash Grants 1 Charge on hit once per cast Level 15 — Scorchmark Brand your target with a burning sigil, amplifying fire damage they take. 30 range 20s cooldown 1.5s cast Costs 1 charge Marks target for 12s: increases fire damage taken by 20% If target is already Ignited, refunds 1 Charge Level 20 — Flare Blind nearby enemies with a flash of searing light. 10 range 30s cooldown Instant cast No energy cost Reduces accuracy of all enemies within range by 40% for 4s Deals 15 damage to any enemy blinded Level 28 — Emberward Wrap yourself in a shield of smoldering embers, absorbing damage and punishing attackers. Self cast 45s cooldown Instant cast No energy cost Absorbs damage equal to 15x your Grace for 8s Reflects 15 damage to melee attackers while active Level 30 — Super Charge Passive: accumulate a super charge that can be consumed by Gleam, dealing additional damage, but consumes all charges and additional super charges. Max 3 stacks. Level 35 — Kindle Feed your inner flame, sharpening your instincts. Self cast 60s cooldown Instant cast No energy cost Increases Charge generation chance by 50% for 12s (basically a 50% chance per charge generator cast to gain an additional charge) Restores 60% energy on cast Level 38 — Ignition Point Passive: 50% chance on crit to apply a stacking DoT, for 5% of the crit per tick for 6 ticks. Level 42 — Wildfire Unleash a chain of flame that leaps between nearby enemies. 25 range 25s cooldown 2s cast Costs 30 energy 60 damage, jumps to up to 4 additional enemies within 10 range (damage reduced 15% per jump) Each enemy hit has a 5% chance to grant 1 Charge Level 50 — Cauterize Sear a wound shut, healing yourself with residual fire magic. Self cast 40s cooldown 1.5s cast No energy cost Heals for 120 + 5x of Grace Consumes 1 Charge to double the healing Level 55 — Combust Detonate all fire effects on your target, dealing damage based on their remaining burn duration. 30 range 30s cooldown Instant cast Costs 2 Charges Consumes Ignite and Flamestorm from target, dealing 8 damage per second remaining on those effects Level 62 — Meteor Call down a blazing meteor to crash upon your target's location. 35 range 45s cooldown 2.5s cast Costs 40 energy 120 damage to all enemies in a small radius 2s cast delay before impact (telegraphed) Level 68 — Phoenix Veil Cheat death in a burst of flame, rising from the ashes. Automatic self cast 300s cooldown Instant cast No energy cost When you would drop below 20% health, instead become immune and heal for 30% max health (once per cooldown) Grants 3 Charges on trigger Level 74 — Infernal Pact Sacrifice a portion of your safety for overwhelming power. Self cast 90s cooldown Instant cast No energy cost Increases all spell damage by 35% for 15s, but increases damage taken by 15% while active Generates 1 Charge every 5s while active Level 80 — Supernova Channel every ember of power within you into a single, devastating detonation. 30 range 180s cooldown 2.5s cast Costs 5 Charges Deals 400 damage, increased by 20% for every Charge consumed beyond 5 (via Super Charge overflow) (640 damage base with 3 super charge stacks) Grants Catalyze's cast speed/damage buff for 6s on cast Disclaimer - This list is generated by AI, all numbers may be changed as balancing fits. PS: This also implies that the charge system from my Gleam buff is implemented.
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