ElegonE
Elegon
Jul 15

new class: monk

Jab (basic, energy generating ability 15-25) Roundhouse Kick (energy eater 25-35; could deal AoE or not..) Since all other classes have a DoT and a Stun: Iron Hand (pierces enemy, creating bleed) Head Nut (Bashes the enemy with ones head, stunning it briefly) Yin (Self Buff; duration: 20; while buff active, heal % of dmg dealt) Yang (Self Buff; duration: 20; while active, enhance one’s attacks with dark energy, adding dmg to every attack and generating small amount of energy) Ki cannon (create large aoe KI explosion in melee; for every 10 energy spent, dmg is increased) Combat Meditation [toggle ability] (while in combat and energy un-equals 0, drain X amount of energy per tick to heal self and close party members by X amount Concentration [Ultimate Ability] (After activation, the next 3+(1 per rank) abilities do not undergo global CD and can be cast if in quick succession if enough energy is available)   Maybe add a monk specific weapon like a Staff, Combat Bracers, Knuckles or Tibetan prayer beads. Stats that should roll on them are: STR, FORT, TEMPO, GRACE
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