Jul 15
new class: monk
Jab (basic,
energy generating ability 15-25)
Roundhouse
Kick (energy eater 25-35; could deal AoE or not..)
Since all
other classes have a DoT and a Stun:
Iron Hand
(pierces enemy, creating bleed)
Head Nut (Bashes the enemy with ones head, stunning it briefly)
Yin (Self
Buff; duration: 20; while buff active, heal % of dmg dealt)
Yang (Self Buff; duration: 20; while active, enhance one’s attacks with dark
energy, adding dmg to every attack and generating small amount of energy)
Ki cannon (create
large aoe KI explosion in melee; for every 10 energy spent, dmg is increased)
Combat
Meditation [toggle ability] (while in combat and energy un-equals 0, drain X amount
of energy per tick to heal self and close party members by X amount
Concentration
[Ultimate Ability] (After activation, the next 3+(1 per rank) abilities do not
undergo global CD and can be cast if in quick succession if enough energy is
available)
Maybe add a monk specific weapon like a Staff,
Combat Bracers, Knuckles or Tibetan prayer beads. Stats that should roll on
them are: STR, FORT, TEMPO, GRACE
Reviewing