ElegonE
Elegon
Jun 30

Respawn behavior enhancement

One thing I hated about WoW Classic was dealing with respawns that are not healthy. I suggest that when a mob spawns, it checks for nearby players. Then each nearby player is immune to aggro unless the player attacks or the player leaves the aggro range
PlannedPlanned

changed status toPlanned·Jul 23, 2026
Jul 16, 2026

And maybe add a time condition, so a player can not forever be in close proximity without aggroing