Jul 1
Spell/Ability Tooltips Don't Reflect Actual Damage Dealt
Tooltips for spells and abilities are showing static base damage values instead of the actual damage the spell deals once stats are factored in.
Example:
Fireball tooltip shows 40 damage, but with 176 Strength, it's actually dealing 315 damage.
Ignite tooltip shows 10 damage, but it's actually dealing ~86 damage.
Why this matters:
Tooltips should reflect real, scaled damage output so players can make informed decisions about gear, stat priorities, and rotation choices. Right now the numbers shown are essentially meaningless once any stat scaling kicks in, which makes it hard to compare spells, evaluate upgrades, or theorycraft builds.
Suggested fix:
Tooltip damage values should dynamically calculate and display the spell's damage based on the player's current stats (Strength, and any other relevant modifiers), updating in real time as stats change — similar to how weapon damage or other scaling stats are typically displayed.
Completed